On Monday I had a fun time painting eyes on rocks and equipping kittens with laser-eyes.
My medium is an online program called Scratch. It is a free-to-join intuitive programmer that allows people that know nothing about code (me) to create devilish contraptions of games, stories, and animations. Sign-up is quite pain free and quick, and it didn’t take long for me to start experimenting successfully. It has so much potential for online community building and classroom teaching. In a second, I will explain why.
First, I want to introduce you to the game I created, Destroy the Rock! A screenshot of the page is below. It’s so fun. Play it.
While creating on Scratch, I learnt a little bit about a whole big world: the world of computer programming. This little, interactive, and fun bit was actually a great hook to get me interested in the world of computer programming and coding.
I struggled while creating it because if you do not “code” in a reset point that will be activated once the animation-story-game starts, the “costume” (Cat) will appear any place that it was left in the edit version. Below is a picture of my edit screen. See if you can explain back to me how I was able to make the Cat reset each time the program started.
Scratch is great for developing an online community because it is free, interactive, intuitive, and all-age friendly. Both kids and adults can easily have fun and share their inventions.
Scratch is great for a classroom because teachers continually need good ways to show students about different digital toolsets that the students can employ and explore. When the first car was created in the early 1900’s, people needed to become knowledgeable with automobiles in order to own and operate with skill. Now, the presence of digital systems in our life is soaring to the heights and we need the gear to understand and fly well. Scratch helps students grab gear for understanding coding (the mechanisms, cogs, and wheels behind animations, websites, and games).
Learning centred around technology is received quite well in the classroom. Adolescents and teenagers love learning about the gadgets in their pockets. On top of that, collaboration, inquiry, and social awareness can easily be incorporated into a lesson plan based on Scratch.
What programs or applications have you felt explore deep technologies with small, intuitive introductions?
Featured Image: Horizon by Samy Charnine